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Portal in Unreal - Blocking Sound when Listener is within Portal

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dear community - i am using a portal to connect two rooms:

When my listener is at the edges of the portal - profiler shows that sound gets obstructed (like a value around 90, not 100) - so my own sounds AND ambiences will be blocked by the portal when moving through it for a short duration ?!
Also happens when i set obstruction refresh interval to zero on portal

what am i doing wrong? trying to figure this out for quite some time now.

thanks alot for any help :)
asked Mar 18 in General Discussion by David Z. (140 points)
it seems that at a certain position of the listener in the portal, the sound suddenly is propagated to the bottom-center of the portal...?

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