Hi,
I'm porting a Unity game to consoles, & have installed the xboxone plugin via the wwise installer, & everything opens fine in unity.
When I go to build it though I get the error: "Assets/Wwise/Deployment/API/Generated/XBoxOne/AkAudioAPI_XBoxOne.cs(11,13): error CS0101: The namespace `global::' already contains a definition for `AkAudioAPI'"
When I check the source file, the equivalent windows file: : AkAudioAPI_Windows.cs also contains a definition, which is withina: "#if UNITY_XBOXONE"
I could go through all the code & remove these #if UNITY_XBOXONE , but since these files are automatically generated by swig, and I'm guessing here, some configuration within the wwise installer, I would be breaking the wwise workflow by doing this.
What is the correct way to generate the correct code?