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Soundbank working in Unity but NOT when the build is created!

0 votes
Hello everyone! I hope you are all great and that you can help me with the problem I encountered.

I am implementing audio via Wwise and everything seems to be working perfectly when I play the application inside Unity. All scripts seem to be communicating well and the inteded RTPC sound changes are working fine inside Unity and no error is displayed while playing or even building - it evens says "Build Successful". I also always make sure the soundbanks - in this case the Mac one - is always in the streaming assets as sometimes Wwise just gets rid of them.

The major problem I have is when I create the build. The application runs but all of my RTPCs changes are not working and can't be heard. If I play run it inside Unity all RTPCs are affecting the sound accordingly but not in the built app. Does anyone have a clue of what is going on here? I really have tried everything I can think of. Any help will be really appreaciated!

Best!
asked Apr 3, 2019 in General Discussion by Jonatan Arriaga (100 points)

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