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[XBOXONE][UE4] Wwise 2019.1.0.6947, Unreal Integration and XboxOne problems.

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I have updated Wwise to 2019.1.0.6947 and I've seen some problems.

1) XboxOne XDK Compatibility
In your documentation I've found:

  • Xbox One XDK: Updated XDK to 10.0.17134.5044 (July 2018 qfe3).

What about using XboxOne XDK June 2018 qfe6 ? Can we continue use this version or there are some problems? Because I've tried many times but I can hear sound only on PS4 and PC build. On XboxOne it seems to fail the AkAudioDevice Initialization.

How can we handle this?


2) Unreal Integration 2019.1.0.6947.1299

We are using a custom version of UE 4.21.
When I downloaded Wwise integration as Engine plugin I've found some compilation errors. For example: in all AkInitializationSettings.h classes (for all platform) there are some UPROPERTY(EditAnywhere) that are exposed to editor without a Category tag. This is not allow for Engine Plugin and generate errors during compilation.
Did I download anything wrong?

asked Apr 4 in General Discussion by Andrea R. (220 points)

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