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Distance-based attenuation with user defined positioning?

0 votes

Hi all,

For my game I have a Random Container with "sand sweeps". I have used Animation Paths to make these sounds move randomly all around the player. This works nicely. However, I'm trying to play these sweeps only in certain areas of the game where there's a lot of sand. I've defined an Attenuation Radius in UE4, however the sounds are still heard everywhere. Is there anyway for these sounds just to play inside this radius? Thank you!

 

asked Apr 4, 2019 in General Discussion by Guus v. (150 points)

1 Answer

+1 vote
I'd probably just start and stop the events when you're inside/outside that area. I would assume that what you have set up there would apply the attenuation after user positioning, which is independent of where you place anything in UE4.
answered Apr 5, 2019 by Jonathan P. (500 points)
Thanks, makes sense.
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