Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi all, I was wondering what'd be the best way to handle attenuation and/or low-passing of emitters outside of a given space. With Unreal's built-in audio features (Audio Volume), you can create volumes and set up settings for attenuating/low-passing any emitters outside of that volume. Is there anything similar when using Wwise? Coding this in myself seems like a hassle.Thanks!
in General Discussion by Guus v. (150 points)

1 Answer

0 votes
The attenuation settings under the positioning tab of an audio container allow you to do this.
by Beatrix Moersch (3.3k points)
...