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Wwise equivalent to UE4's Audio Volume

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Hi all, I was wondering what'd be the best way to handle attenuation and/or low-passing of emitters outside of a given space. With Unreal's built-in audio features (Audio Volume), you can create volumes and set up settings for attenuating/low-passing any emitters outside of that volume. Is there anything similar when using Wwise? Coding this in myself seems like a hassle.Thanks!
asked Apr 8 in General Discussion by Guus v. (150 points)

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