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0 投票
Hello!

Maybe is an easy problem but I have tried a lot of things and cannot resolve my problem

I have a music event that has 3 music playlist containers playing at same time. I have triggered on Unity to start when the main menu starts and its playing all the game. It is what I want. All is fine but, when go to main menu, the music starts again. Two music are playing at the same time, and three, four... every time I go to main menu. I want that only play the first one all the game, beacuse is a random infinite loop playlist.

 

Can anyone help me?

 

Thank you
分类:General Discussion | 用户: oscar s. (100 分)
I solved it. There is a video on the intro of APP, when it finish starts the main menu. What I did was set the event to start when the video is destroyed. It works because when you go to main menu again only a playlist is running.

I had tried a lot of things but nothing worked. I dont know why, maybe the problem was on the unity project. Thank you for your help guys!!

2 个回答

0 投票

Hello, you can go to advanced settings in property editor, set "Limit sound instances" to "1", "When limit is reached" to "Kill voice" and "When priority is equal"  to "Discard newest instance". Maybe there is another way, but that's how I do it.

https://www.audiokinetic.com/library/edge/?source=Help&id=limiting_object_playback_instances

用户: Radek Karnik (990 分)
Thanks. I tried this thing too, but, I dont know why it didnt work.
0 投票
Radek's solution will work, but if your loops overlap at all it may mess with that functionality, since the overlapping moment would be considered two instances. The alternative fix is code based - you have to set your Unity trigger to function only once, which you can do with an if statement that checks a boolean. Flip the boolean when the music triggers, and check the boolean before triggering the music. If the boolean is flipped, bypass the music trigger.
用户: Beatrix Moersch (3.3k 分)
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