Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. Contact Sales if your project requires a support plan.

Post Event is not Setting States before Playing: Only works when Profiler is connected to Unity

0 votes

I currently have a music system that is depending on two separate state groups.

Group A: 1,2,3

Group B: 1,2

Now, I would like to set the states to Group A: 1 and Group B: 2 before the music ever plays, so in the event, I have it set Group A;1 and Group B:2, and then there is a .5sec delay before the music system is actually played. Now, this is all fine and dandy if I am connected to the Unity project via the remote profiler; however, it blasts all states, as if none were set, if I just play the game from Unity without Wwise connected.

Any ideas as to what is going on?
asked May 13 in General Discussion by Peter K. (100 points)

1 Answer

0 votes
If this happened to me, the first thing I would check is that my Unity Wwise events are actually being updated. Usually if functionality is only working with the profiler is connected, its because of a wwise integration issue (soundbank updates not reaching Unity). I would make a new test event and do some changes to see if they show up in Unity without connecting Wwise.
answered 14 hours ago by Beatrix Moersch (2,360 points)