Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
We are using Wwise Integration 2018.1.1 and Unity 2018.3.14f1.

We are having an issue whereby the sound peaks at 770 dBs for the play session when trying to use multiple prefabs of the same object that has an AkAmbient component in Multi Position mode or a single Game Object with an AkAmbient component in Large mode with multiple nodes. Having only one of the objects or one node does not cause peaking, but as soon as another object or node is turned on/added the sound spikes to 770 dBs for the remainder of the play session.

We believe that this issue has to do with the 3D Spatialization being set to None. However, if we set it to Position or Position + Orientation our Spatial Audio will pan to the left for the play session, and adjusting the position of our Listener does not change this.

Is it possible to resolve the issue with the Position Mode related peaking while maintaining 3D Spatialization at None to avoid unwanted sound panning?
in General Discussion by Noah D. (100 points)

Please sign-in or register to answer this question.

...