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Issue with AKEvent using Unity Timeline : Duration switch to 0

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We've been working with WWise on a Unity project, we put several AkEvent on a dedicated AK track, soundbanks are imported inside Unity (they play fine), but sound duration inits at 0s for each change inside the Timeline. Their position stay fixed, but they do not play (because of the 0s duration). I can change this value during play mode, but not in offline mode...
asked May 15, 2019 in General Discussion by Clement C. (100 points)

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