I'm trying to capture 4 minutes of 3D audio directly from my Unity project.
My WWise project is linking to unity successfully, I am able to have the MasterBus inside WWise view the game audio while Unity is playing. I have attached the "Recorder" effect plugin to the MasterAudioBus, and have several children buses below it. The issue I'm having is the "GameOutputPath" feature, set to MyGameRecording.wav (following this post: https://www.audiokinetic.com/qa/2469/possible-capture-record-positional-audio-into-ambisonic-file?show=2469#q2469). I actually AM having the .wav files recorded and I am able to listen to them with AdobeAudition, HOWEVER--the MyGameRecording.wav is constantly being overwritten every time a new sound file is played from any of the children buses, instead of one long continuous .wav file from the Master Bus.
I was even trying to modify the recorder plugin--but I also can't find the source .cpp file for the recorder plugin either.