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Wwise Unity phantom footsteps

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Hi all, has anyone experienced phantom footsteps using animation events with the Wwise Unity integration? I am using Unity 2018.3 and Wwise 2018.1.6. I am using animation events in Unity to call a Wwise event on each foot down for third person character. Whenever I go from walking animation to idle animation I hear a one second delay and then another single footstep, even though the character is not walking. I have triple checked every animation to ensure I did not create an extra event that is causing it -- everything looks good. Very strange behavior. Any theories would be appreciated because I am out of ideas.
asked Jun 9 in General Discussion by Eric Berzins (100 points)

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