Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Plugin 'libAkSoundEngine.a' is used from several locations:

0 votes
I'm getting this error when trying to build for iOS

Plugin 'libAkSoundEngine.a' is used from several locations:
 Assets/Wwise/Deployment/Plugins/iOS/DSP/libAkSoundEngine.a would be copied to <PluginPath>/libAkSoundEngine.a
 Assets/Wwise/Deployment/Plugins/iOS/Release/libAkSoundEngine.a would be copied to <PluginPath>/libAkSoundEngine.a
Please fix plugin settings and try again.

On investigating, the libAkSoundEngine.a files in the DSP and Release folders are marked for inclusion in the iOS build. This is done by Wwise scripts on build (I tried changing settings manually and they switch back) so it seems like intended behaviour, but it's causing the build to fail so I suspect I'm missing something.

If anyone knows if there's a setting I need to change or if it's a faulty install or something else I've overlooked, I would greatly appreciate the assistance.
asked Jul 9, 2019 in General Discussion by Tim D. (100 points)

1 Answer

+1 vote
Hello Tim, you are not missing anything, this is a bug that was introduced in Launcher 2019.5.0.905.
We shipped today Launcher 2019.6.0.714 that addresses that problem.

If you already have integrated iOS in your Unity project, you simply have to remove  libAkSoundEngine.a from the DSP folder.

Hope this helps !
answered Jul 11, 2019 by Fabien B. (Audiokinetic) (12,860 points)
...