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0 votes
Hello,

I have a problem and I think I know it but I've not the solution:
It's a racing game, in which I put a music. I would like this music to change according to different switch:
   - Switch Intro ("Set switch" INTRO in the EVENT that starts the music)
   - Switch Gameplay ("set switch" GAMEPLAY when departure of the race)
   - Turbo switch (which activates that the turbo is activated)
   - Switch End (when the player crosses the finish line)
   - ...
I linked all these switches to different events (Green Light, Turbo Available, Game Finish ..) When I test in the SoundCaster it works perfectly but in Unity it does not work.
I'm pretty sure it comes from the "Scope of a Container", but I do not find how to link these switches to my GameObject that "plays" the music.
How to change that?

Thank you

Theophile Demarcq
in General Discussion by Théophile Demarcq (1.9k points)

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