Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello Audiokinetic,

I have a reverb volume located inside a UE4 map, and an audio event that I am attempting to play inside the reverb volume as an ambient sound.

I can hear reverb when calling the blueprint node "Post Event" with the audio event as its "Ak Event" input and a position inside the reverb volume. However, I cannot hear reverb when calling the blueprint node "Start Ambient Sound" and selecting an AkAmbientSound actor (with the same audio event as its "Ak Audio Event" property) as the "Target" input. The AkAmbientSound actor is located inside the reverb volume. The reverb volume is a Box shape, with Send Level 1.0, Fade Rate 0.5, Priority 0.95.

I am using Wwise v2013.2.9 build 4872.

What do I need to do to enable reverb for this ambient sound?
in General Discussion by Johann L. (480 points)

1 Answer

+1 vote
 
Best answer
Thanks for reporting this. There was a problem with the initialization order (AmbientSound was being initialized before ReverbVolume), and this prevented the whole thing to work properly.

The fix has been pushed to the GitHub repository, in the 4.4 branch.
by Benoit S. (Audiokinetic) (16.0k points)
selected by Johann L.
Okay, thanks for resolving my issue.
Thanks for the info Benoit, but we access UE through P4 and aren't currently set up with GitHub.  We would like to just fix up this issue on our end if possible, since it sounds like an easy one.  Could you point us to the file/function(s) where the fixes need to be made?

Thanks!
...