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use wwise soundbank in android

+1 vote

My project need hotupdate and so update soundbank when loading, to file path Application.persistentDataPath

but even though i AddBasePath to SoundEngine, It's failed to load bank Init.bnk

when write script to check ,these file are all exist in the right place.

Code: (set path)

        rootPath =  UnityEngine.Application.persistentDataPath;
        fullBasePath = "assets";
        fullBasePath = System.IO.Path.Combine(rootPath, fullBasePath);
        AkSoundEngine.AddBasePath(fullBasePath );


1. SoundEngine init success
2. load Init.bnk fail error AK_FILE_NOT_EXIST
2. var files = System.IO.Directory.GetFiles(fullBasePath ); // test
Init.bnk exist in variable files

how can i get the load path when akbankmanager  use loadbank("Init.bnk")?


asked Jul 18, 2019 in General Discussion by zhao t. (110 points)

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