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How to dynamically change OPS plugin presets in Wwise from Unreal Engine?

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I am using the Oculus Spatializer Plugin (OSP) as a mixer plug in a 3D bus. In this bus, it seems I am allowed to create present that can be recalled when you have different room dimensions and their coefficients that you want to use throughout a game. I can’t seem to find a way how to dynamically change or call to change a preset via Blueprint or anything inside UE4.22. Is this something that needs to be done via C++ or via the Wwise SDK

in the images provided, I am showing that I have two presets that don’t use the same room dimensions and I need to change the OSP present on level load. How do I achieve this.

Image 1 image 2

asked Jul 24 in General Discussion by Cesar S. (100 points)

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