Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

I am using the Oculus Spatializer Plugin (OSP) as a mixer plug in a 3D bus. In this bus, it seems I am allowed to create present that can be recalled when you have different room dimensions and their coefficients that you want to use throughout a game. I can’t seem to find a way how to dynamically change or call to change a preset via Blueprint or anything inside UE4.22. Is this something that needs to be done via C++ or via the Wwise SDK

in the images provided, I am showing that I have two presets that don’t use the same room dimensions and I need to change the OSP present on level load. How do I achieve this.

Image 1 image 2

in General Discussion by Cesar S. (100 points)

Please sign-in or register to answer this question.

...