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[Unity] Distance relative to the player, panning relative the camera

0 votes

let's say, in a third person game, the Listener is on the Player instead of the Camera. Is there a way to have all 3D panning relative to the Camera, but attenuations calculated based on the distance between audio sources and the Player ?

asked Aug 2 in General Discussion by Minh H. (100 points)

1 Answer

0 votes
You might like to try setting the forward/up vectors of the listener to be those of the camera while keeping the position vector that of the player when you set your listener position from code.


answered Aug 6 by Dan M. (2,660 points)