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[UE4] Bank is unloaded although music is still playing

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I'm having the problem that Soundbanks are apparently unloaded while a music event in that bank is still playing in Unreal which leads to that event just cutting off. Is there something I can do to prevent unloading of a bank? I do still keep a reference to the Play event, but that doesn't do anything.

asked 4 days ago in General Discussion by Tobias G. (100 points)

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