Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hi, I'm interested in providing a feature to help the hearing-impaired. Often spatialized audio can negatively impact the experience for players who have hearing loss in one ear. I'd like to convert my current 7.1 mix to mono (via an in-game setting), or instruct wWise to do so. Is this a supported feature? Is there a recommended way to implement this?

Thanks!
in General Discussion by Michael H. (100 points)

1 Answer

0 votes
Hey, I have the same issue, do you found a solution ? (I hope for you since your question was ask 2 years ago ahah)
by Laurianne E. (140 points)
There are a few options, and we haven't found a perfect solution yet

1) The simplest is to replace the device shareset with a mono device. This will cause all downstream buses to mixdown to mono. The drawback here is that it doesn't provide much control over where the mixdown happens in the chain.

2) I want to try to perform re-panning using a speaker matrix callback, but haven't tried this yet. My thinking is that this could allow designers to pick out which buses they'd like to perform the downmix. It may also be a solution that allows us to pan left and right for those with partial hearing loss:

https://www.audiokinetic.com/library/2019.1.11_7296/?source=SDK&id=goingfurther_speakermatrixcallback.html
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