I am trying to play some sound in a Unity project using Wwise as a middleware. I have a problem listening to a sound on a moving object. If someone could share a bit of knowledge I'd be very happy! :D
Wwise project information:
sfx_moving -> The audio sfx which is set to loop. Under the Positioning tab I have the following settings.
movingtileTrigger -> The event with the sound
I have also implented the following code in the object within void Start ():
Thanks a lot in advance!