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WwiseAudioLab Application - Footstep switch triggers the default sound for all surfaces [UE 4.22]

0 votes
Hi there!

It looks strange, in Wwise Audio Lab Application footstep switch doesn't work correctly - it always triggers with 'default'. In the editor, it works well and triggered appropriate footstep sound for current surface (grass, concrete, wood, etc)

I faced this bug when setup own project. And then looked-up how it was set up in AudioLab.

After digging own project in wwise profiler log it looks like as the same problem - in the editor this switch works well, but in build - the switch forcibly set to 'Default'.

Okay, tried do not set the default switch (left the field empty), and in wwise profiler was appeared an error - the switch is not valid. Tried to set other default footstep switch (e.g. water), and always heard it on all surfaces.
Of course, I did some debug print string in BP - the material name was determined correctly. In wwise profiler, the Ak component for 'set switch' and 'post associated event' is the same and inhered by a local player. Footstep triggers from the animation like as in AudioLab.

Can u clarify for me, please,  what's wrong with your setup in WwiseAudioLab? Because I looked upon it like as a reference implementation.

asked Sep 5, 2019 in General Discussion by Alexander L. (100 points)

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