Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi there!

It looks strange, in Wwise Audio Lab Application footstep switch doesn't work correctly - it always triggers with 'default'. In the editor, it works well and triggered appropriate footstep sound for current surface (grass, concrete, wood, etc)

I faced this bug when setup own project. And then looked-up how it was set up in AudioLab.

After digging own project in wwise profiler log it looks like as the same problem - in the editor this switch works well, but in build - the switch forcibly set to 'Default'.

Okay, tried do not set the default switch (left the field empty), and in wwise profiler was appeared an error - the switch is not valid. Tried to set other default footstep switch (e.g. water), and always heard it on all surfaces.
Of course, I did some debug print string in BP - the material name was determined correctly. In wwise profiler, the Ak component for 'set switch' and 'post associated event' is the same and inhered by a local player. Footstep triggers from the animation like as in AudioLab.

Can u clarify for me, please,  what's wrong with your setup in WwiseAudioLab? Because I looked upon it like as a reference implementation.

Thanks!
in General Discussion by Alexander L. (100 points)

Please sign-in or register to answer this question.

...