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How to use low level i/o or filelocation on Unity3D

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   I read the guide about Low-level i/o and do not found the related api on Unity3d intergration,If I want to modify the .wem files by hash(or md5),how can I call prepareevent correctly with the changed file name?
asked Sep 10 in General Discussion by dongyue z. (150 points)

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