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Match triggered audio event to sequence

0 votes
Im working on a small Unity based game and cant figure out if im going to need to write code or can achive what I need in Wwise via triggers.

When a player comes into contact with a small collectable item it plays a note on a scale which changes each time a new item is picked up (C6 to C7 and back to C6), Now I have larger items which are also part of the same sequence but I want to figure out a way that when a large item is picked up it follows the sequence but also plays the not an octive lower. So for example:

Small Pick Up = C6
Small Pick Up = D6
Large Pick Up = E5+E6
Small Pick Up = F6
Large Pick Up = G5+G6

Any advice on how to go foward would be a big help!
asked Sep 12 in Feature Requests by Chris W. (100 points)

1 Answer

0 votes
without writing any code ( but assuming you can post events and set switches ) - you could create two sequence containers that when triggered play back the notes in a sequence you could then assign each of these to a switch which is set to either small or large.
answered Sep 18 by Dan M. (2,660 points)
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