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+2 votes
Is there anyway to extend the fade out time when kill voice is selected for the playback limit?

When the voice is killed, the short fade out that is applied is too short and seems unnatural for my purpose.

Thanks!
in Feature Requests by Dale G. (150 points)

1 Answer

+2 votes
Ideally any voices that are being killed due to (distance priority-based) playback limits should be inaudible. Perhaps you can do some manual voice-culling with stop events and custom fade times to prevent playback limit voice killing from being audible to the player?
by Beatrix M. (470 points)
Thanks, it's for a shooter with waves and enemies can total in the forties so some of them need to be killed.
I could maybe use a stop event based on distance priority. Would just be convenient it option to change the fade of the kill voice was available.
Thanks for your answer!
I suspect it's so that voice culling can happen instantly, to save the additional cpu that a fade would require. Are you setting your voice limiting by distance priority? (Sound container > Advanced Settings > Playback Priority > Offset by X at max distance) This should kill the furthest/quietest voices first.
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