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Playback fails when running away from AkComponent (Playback Limit enabled)

0 votes
Hi!

I am currently getting used to Wwise before integrating it in our project, but ran into a weird problem.

To prevent our full auto guns from blocking too many voices I added a Playback Limit of 6 instances per gameobject which sounds pretty ok, but when moving (any kind of running away from the sound, towards is fine) wwise refuses to play the sound ("Play Failed due to Playback Limit").
I recorded a small video to showcase the problem: https://youtu.be/gza6xzLlbu4

Disabling the playback limit or using shorter sounds + a longer delay resolves / reduces the issue.
I am running the latest wwise release (updated yesterday) on UE 4.22.

Did I make a mistake somewhere?

 

Cheers,

Thomas
asked Oct 17, 2019 in General Discussion by Thomas U. (100 points)
edited Oct 17, 2019 by Thomas U.

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