Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello Audiokinetic,

I am attempting to play an Audio Event from the PS4 gamepad speaker in my UE4 game. How do I achieve this?
in General Discussion by Johann L. (480 points)

2 Answers

+1 vote
Hi Johann,

There's some work to do on the code side of things, but in the Wwise project, you need to route these sounds to the Master Secondary Bus or child bus.

Note: Due to different latencies with the PS4 controller and various consummer receiver/TV setup, a best practice is to not send the same sounds to both output.

Simon
by Simon A. (Audiokinetic) (3.6k points)
+2 votes
 
Best answer

Check the information in the SDK documentation (C:\Program Files (x86)\Audiokinetic\Wwise vXYZ\SDK\Help), in the page Sound Engine Integration Walkthrough » Integrate Wwise Elements into Your Game >> Integrating Secondary Outputs.  Also, there is an example in the IntegrationDemo (in SDK\samples), in the MotionDemo.cpp file.

by Mathieu J. (Audiokinetic) (7.1k points)
selected by Johann L.
Okay, thanks for answering my question.
...