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Best method to put up a Unity package to Asset store that depends on Wwise?

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Hey there!

 

I have a set of scripts and prefabs that provide immersive audio capability to Unity using Wwise and a third party program. I've been wanting to upload a demo along with the assets using a Unity demo project with a Wwise integration. Is there anyway that I can package an entire Unity project with Wwise integration to the asset store? Are there any license/redistribution problems associated with this?

 

Thanks!
asked Nov 1 in General Discussion by Sean D. (100 points)

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