Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
I'm following the UE4 Wwise integration steps and have the Wwise plugin compiling successfully as and Engine Plugin. I have the Wwise Authoring Application installed on my dev machine and will be creating audio and adding it to the game. Do other developers on my team also need to install the Wwise Authoring Application in order to build and run the game ? (Or is it only required to install the Authoring Application on machines for team members who will be creating audio assets).

The Wwise - Userr Settings has an installation path pointing to the Wwise Authoring Application. Can this be "blank" for those who are not creating audio assets.

[ currently using UE4.23 and developers on Windows PCs and Macs ]

Thanks

~Tim
in General Discussion by Timothy H. (100 points)

2 Answers

0 votes
I would like to know this answer as well.  Every time our Editor launches we are prompted with Wwise asking to reset project settings.

Tim:  any update?
by Minkz N. (140 points)
0 votes
I want to know the answer with Unity integration - we have the same problem....
by Eugene C. (160 points)
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