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Asynchrone music in a state controlled structure

0 votes

I am currently trying to do asynchronous music in wwise : I made three music playslist container (each corresponding to one precise intrument, and containing one music segment playing one track of a few other random subtracks). I did the same with other instruments. Now, when I play the three music playlists with an event, it works fine and it is my interactive music for let's say level 02. My problem is that I can't manage to switch from level 01 to level 02 with a state because I can only play ONE music playlist at the time with the music switch container. So the only way for me to switch from level 01 to level 02 is to have my three instruments within only one music playlist container, but this way, I cannot see how those three elements could play asynchonous. Do you have any idea ?
asked Nov 25, 2019 in Feature Requests by Grégor H. (100 points)

1 Answer

0 votes
If you simply want to stop/fade level 01 and start 02, you could put all these stop and play calls into an event(s).

If you are trying to transition on a musical boundary that would be tricky because it is asynchronous.  However you could experiment with transitioning all your level 01 playlists to silence when in level 02 state.
answered Feb 11, 2020 by Monty M. (2,190 points)