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Asynchrone music in a state controlled structure

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I am currently trying to do asynchronous music in wwise : I made three music playslist container (each corresponding to one precise intrument, and containing one music segment playing one track of a few other random subtracks). I did the same with other instruments. Now, when I play the three music playlists with an event, it works fine and it is my interactive music for let's say level 02. My problem is that I can't manage to switch from level 01 to level 02 with a state because I can only play ONE music playlist at the time with the music switch container. So the only way for me to switch from level 01 to level 02 is to have my three instruments within only one music playlist container, but this way, I cannot see how those three elements could play asynchonous. Do you have any idea ?
asked Nov 25 in Feature Requests by Grégor H. (100 points)

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