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I would like to send an event to Wwise from UE4 to play only one bar of music at a time. (sometime I play the whole track with another event)

Is it possible to pause the music after playing one bar until the next event ?
I know I can obtain this result if I cut my music in separated bars and put them in a playlist but I hope I can avoid this tedious work.
in General Discussion by Aline H. (130 points)

1 Answer

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Best answer
Hey Aline,

Hmm.. You could try to use callbacks. In such case, you could pause the music once entering a bar.
https://www.audiokinetic.com/library/edge/?source=UE4&id=features_blueprintcallback.html

Let us know if it works! :)
by Mads Maretty S. (Audiokinetic) (40.2k points)
selected by Mads Maretty S. (Audiokinetic)
Thank you for your answer.
Good idea, alas it does not work, or I do not use it properly: the callback is triggered immediately (the music start on a bar) and the music stops, only a "click" is audible ...

I also thought about doing something with the stingers but a trigger can only start the music...
...