社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Hi everyone,

I am working on a project where I would like to have the audio of all other events be lowered as I approach a character. The idea is that when you are beside a new character you hear their "thoughts." This requires me to attenuate the sound of all other sources to lower in volume to hear the character's thoughts clearly.

This is my first project using Wwise and Unity and any help would be greatly appreciated. Thanks!
分类:General Discussion | 用户: Dustin P. (100 分)
You might want to try something called "auto-ducking". I think you'd need to have a bus specifically for character's thoughts, perhaps as a sub-bus to dialogue. The rest of the buses could auto-duck to that one. I don't know the feature that well, but it sounds like something you might want to look into.

1个回答

0 投票
Hello,

You may be able to create a RTPC that manages the distance between the character and the player. And he could allow you to lower the sounds. The best would surely be to pass all the sounds you want to drop in a dedicated bus .. You see what I mean?

Or, create a Trigger Zone around this character and when the player enters that zone, change the STATE ...

There are surely other solutions. I'm curious to know.. Will you tell us how you did it?

Ciao

Théophile Demarcq
用户: Théophile Demarcq (1.9k 分)
...