Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi everyone,

I am working on a project where I would like to have the audio of all other events be lowered as I approach a character. The idea is that when you are beside a new character you hear their "thoughts." This requires me to attenuate the sound of all other sources to lower in volume to hear the character's thoughts clearly.

This is my first project using Wwise and Unity and any help would be greatly appreciated. Thanks!
in General Discussion by Dustin P. (100 points)
You might want to try something called "auto-ducking". I think you'd need to have a bus specifically for character's thoughts, perhaps as a sub-bus to dialogue. The rest of the buses could auto-duck to that one. I don't know the feature that well, but it sounds like something you might want to look into.

1 Answer

0 votes
Hello,

You may be able to create a RTPC that manages the distance between the character and the player. And he could allow you to lower the sounds. The best would surely be to pass all the sounds you want to drop in a dedicated bus .. You see what I mean?

Or, create a Trigger Zone around this character and when the player enters that zone, change the STATE ...

There are surely other solutions. I'm curious to know.. Will you tell us how you did it?

Ciao

Théophile Demarcq
by Théophile Demarcq (1.9k points)
...