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Why does my game parameter only changes values for a single game object?

0 votes
In my project there is a parameter called "Zoom". It should make changes to the in-game sounds that run through an audio bus called "In-game", according to the amount of "Zoom".

In the Game Sync Monitor I can see the values for this parameter change only for a game object called "Music", but not for any other game object. Even though I have added other game objects to the Game Sync Watches that should make use of this parameter in their RTPCs as well, their "Zoom" value remains unchanged. I can't recall doing anything to dedicate this parameter to game Object Music that shouldn't even make use of "Zoom"!

I thought that parameters were global and therefore would affect all game objects and busses that need this parameter.

Does anyone know what may cause this? And idealy how to solve this problem?

My thanks.
asked Sep 24, 2014 in General Discussion by Ymedej (100 points)

1 Answer

0 votes
While parameters themselves don't have scope, event actions do, and the event action for setting a parameter defaults to Game Object. You'll have to set it manually to Global in the event that sets the parameter.
answered Dec 5, 2016 by Beatrix Moersch (2,810 points)
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