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LoadFilePackage returning file not found on Android

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When I run LoadFilePackage on Android (in the persistent folder) return file not found even though it exists. We install PCK to the local file system. Something like this fails:

var pckname = "/storage/emulated/0/Android/data/";
var result = AkSoundEngine.LoadFilePackage(pckname, out _, AkSoundEngine.AK_DEFAULT_POOL_ID);

I/AKDEBUG: File not found: /storage/emulated/0/Android/data/
D/Unity: Couldn't load audio package /storage/emulated/0/Android/data/ result was AK_FileNotFound: 0 at ./Runtime/Export/Debug.bindings.h:45 (16640, 0, 0)
E/Unity: Couldn't load audio package /storage/emulated/0/Android/data/ result was AK_FileNotFound

We're running 2017.2.10
asked Dec 9, 2019 in General Discussion by Robert G. (110 points)

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