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AK Spatial audio volumes and Portal memory issues.

+1 vote
Hi everyone,

I'm looking at adding into a current project some audio spatial stuff. I've found some tutorials on how to add it in on a very basic level, but we're running into a few issues and there seems to be little if any documentation or knowledge about this in relation to Wwise being integrated with Unreal 4.

Currently I've added in spatial volumes for 2 buildings. -both buildings have multiple rooms inside, So I've added in some 'rooms in a room' sort of thing. -I've adjusted the priorities of the zone to be relevant. however, these rooms also have a lot of windows, So i've also added in some portals. I understand that we can open/close the portals in code, but it looks like at the moment, we have 47 something portals set up and the memory is taking a hammering.

Has anyone had any real experience with the reflection/spatial audio stuff?

is there a place with anything that resembles some good tutorialisation of how to actually implement it in a way that makes sense?

Is there a way to activate/deactivate spatial volumes and portals around the player, is that worth doing?

Any information on this would be greatly appreciated.

asked Dec 10, 2019 in General Discussion by Rob C. (110 points)

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