Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Music events finish before they actually play

0 votes

In Unity/Wwise -

I have simplified this issue to about as basic an implementation as you could ask for: Single soundbank, always loaded. No streaming. All instance limiting removed on sound objects and busses. Events just calling to play a music playlist directly. However, when I load into a level, I consistently get the Event triggering, and in the same frame, "finishing" before the music ever has a chance to play.

I have tried this in 2019.1.6, 2018.1.10, and 2017.2.4, with the same thing on all of them.

What is bewildering is that in SOME scenes, I do the exact same procedure and the music plays consistently. But in other scenes, I get this behavior consistently.

asked Dec 22, 2019 in General Discussion by Jonathan P. (500 points)

Please sign-in or register to answer this question.