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What's the best practice for stopping looping sounds played during an animation?

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If I add a looping sound to a looping animation (the walking animation of a small octoped robot for example) what is the best practice to stop the loop? i could add stop events for the sound to the start of all of the creatures other animations but that seems a bit fiddly. Is there any usual approach for dealing with this? The engine I'm using is UE4.

Thanks in advance.
asked Dec 23, 2019 in General Discussion by Joe T. (100 points)

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