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Instance limiting (kill off newest voice), but don't remove killed object from random container pool

0 votes
Hi!

I have a situation where I'm limiting the number of instances to 1 and killing the newest instance that plays in order to not have VO lines occurring over top of each other. The lines are being played from a random container, and I'm wondering if there is a way to NOT remove an object from the pool of possible sounds if it has been killed off by instance limiting.
asked Jan 21, 2020 in General Discussion by Daniel P. (110 points)

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