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Is it possible to capture the raw sound output that Wwise sends to the speakers?

+1 vote

I need to capture the raw sound output that Wwise sends to the speakers to memory.  I am using Wwise in Unity.  I am aware that there is a function 

AkSoundEngine.StartOutputCapture(filename)

​Which captures the sound to a wave file, but I need to capture the raw audio in real-time as either a floating point array or 24-bit PCM array (either is fine).

This needs to be done in real time and in C# as I am using Unity.  This means creating a C++ audio plugin is not an option.

Any help whatsoever will be appreciated.  I've search the SDK and can't find anything.

Best Regards and thanks in anticipation for any help.

asked Jan 27, 2020 in General Discussion by Anthony S. (110 points)

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