Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Setting multiple switches on a single sound in UE4 Blueprints [closed]

0 votes

I'm setting up a speech system that aims to allow triggering of multiple different contexts with just one event, using switches.

When I set this up in my UE4 Blueprint, I can get the sound to trigger if only one switch is set. But if I try to set two switches, it fails to play.

I've uploaded pics of the sound hierarchy, event and blueprint here:

Any ideas where I'm going wrong?

closed with the note: Answered
asked Jan 28, 2020 in General Discussion by Nick G. (180 points)
closed Jan 30, 2020 by Nick G.