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Setting multiple switches on a single sound in UE4 Blueprints [closed]

0 votes

I'm setting up a speech system that aims to allow triggering of multiple different contexts with just one event, using switches.

When I set this up in my UE4 Blueprint, I can get the sound to trigger if only one switch is set. But if I try to set two switches, it fails to play.

I've uploaded pics of the sound hierarchy, event and blueprint here:

Any ideas where I'm going wrong?

closed with the note: Answered
asked Jan 28 in General Discussion by Nick G. (110 points)
closed Jan 30 by Nick G.