Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
We have updated the Facebook SDK to v7.16.1 and are getting an error in the Xcode linking about duplicate symbol 'DSP::ConstantPowerChannelMixdown(AkAudioBuffer*, unsigned int, unsigned int, float*, float, float)' in libAkSoundEngine.a(ConstantPowerChannelMixdown.o).

We were not getting that when using an earlier FacebookSDK. Is this a known issue?

We are currently using Unity 2017.4.16f1 and Wwise 2017.2.9.6726 with this project.
in General Discussion by Mark G. (110 points)
retagged by Mark G.

Please sign-in or register to answer this question.

...