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Using Wwise + Unity Audio at the same time on Xbox One

+2 votes

I'm aware that Xbox One gives an error when having Unity Audio and Wwise active at the same time (see link below). I was just wondering if there is a workaround to have both enabled?

My main concern is getting video to play with Wwise audio. I would like to avoid having to program that.

More info here at the bottom of the page: "Failed to initialize the sound engine" using the Xbox One plug-in - https://www.audiokinetic.com/library/edge/?source=Unity&id=unity_troubleshooting.html

asked Jan 30, 2020 in General Discussion by Simon S. (260 points)
I am also looking for a solution to this. Did you figure out a way to do it or a work around?
It was fixed by exporting the audio out separately and playing it simultaneously in Wwise. We haven't had problems with the video and audio getting out of sync. (But not sure, we might compensate for that in the code somehow, I didn't code it myself.)
We are also trying to have both active at once. It works for every console except Xbox. Is there a workaround to this ? Or is this as designed ?

1 Answer

0 votes
Still would like a good solution of this from Ak if possible, we are running into the same problem

EDIT: Answer from https://www.audiokinetic.com/qa/733/w-to-play-video-in-unity-movietexture-with-audio/  fixed our problem, needed to set XMAVoices to 0
answered Jun 30, 2022 by Sugu L. (150 points)
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