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Integrating secondary outputs for Unreal Engine

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Hey, guys! I'm making game for two characters: for VR player and for monitor+keyboard+mouse player. Both players are playing on a map together at the same time. I would like to make two AkComponents listeners for each character and transfer sound from them to two different audio devices. I've found an article about this integration but for native C++ and if I use it, I'll have to create tons lines of code including attenuations, occlusion, diffraction, switches and everything else that was done in AkComponent. Is it possible to use AkComponent but change the audio device in them?

asked Feb 14 in General Discussion by Ed K. (300 points)

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