Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hello everyone. We recently updated Unity, Wwise, and the Oculus integration and have ironed out all of the kinks... except one! For some odd reason, the 'bypass' checkbox in Oculus spatializer now simply mutes audio instead of passing it through. So in a 5.1 setup, we don't hear anything when we used to (before the upgrade) hear something when bypassed. Anyone know if this is a bug with the oculus plugin? Using Oculus integration 13, Wwise 2019.1.6 build 7110 and Unity 2019.3.1f1

in General Discussion by Soundy McSound (230 points)

1 Answer

0 votes
Hello, Did you find any solution for this?
We are having the same issue but in UE4.
If you have any insights on this issue it would be great to hear from you!
by Juan Carlos A. (140 points)
...