Hey Carlos,
How would you like to set it? You could override the "Name: " (actually it's called data) property with a Wwise-Type Event, so you'll still be able to select the Event in the inspector of the script you're instantiating from. Something like this...
public AK.Wwise.Event WwiseTypeEvent;
void Awake(){
AkEvent AkE = gameObject.AddComponent<AkEvent>();
AkE.data = WwiseTypeEvent;
}
Let me know if this is what you need.