Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
An interesting issue here with one specific object in Unreal. The object has distance attenuation on it, but the sound remains audible as long as the object exists, regardless of how far away it is. The voice inspector shows that the distance is greater than the max distance, and it shows the volume as -infinity, but the sound is still audible in the game. Any ideas of what might be happening here?
in General Discussion by Joe M. (150 points)

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