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Object is still audible when distance attenuation is greater than the max distance (UE4)

0 votes
An interesting issue here with one specific object in Unreal. The object has distance attenuation on it, but the sound remains audible as long as the object exists, regardless of how far away it is. The voice inspector shows that the distance is greater than the max distance, and it shows the volume as -infinity, but the sound is still audible in the game. Any ideas of what might be happening here?
asked Feb 17, 2020 in General Discussion by Joe M. (150 points)

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