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Unity IOS lib size problem

+1 vote
Hello guys, I'm building my game for IOS and the libAkSoundEngine.a have more than 600mb and is going to the XCODE project, so the size of the app is huge, I tried using the striping level but without sucess any idea?
asked Feb 19, 2020 in General Discussion by Tony S. (110 points)
I have this exact same issue, and it's disconcerting that it hasn't been answered in 2 years.

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