Hi,
I was attempting to integrate wwise into a Unity project using Unity 2019.3. I'm using Wwise 2019.2.0 build 7216. Everything was going smoothly until I started testing in levels. There are some levels where after testing in the editor, Wwise hangs and completely locks up Unity. Looking at the call stack, it's here:
AkSoundEngine:ClearBanks ()+0x1 at D:\projects\XXX\Assets\Wwise\Deployment\API\Generated\Windows\AkSoundEngine_Windows.cs:[530:41-530:99]
AKRESULT AkSoundEngine:ClearBanks ()+0x1 at D:\projects\xxx\Assets\Wwise\Deployment\API\Generated\Windows\AkSoundEngine_Windows.cs:[530:41-530:99]
Void AkWwiseInitializationSettings:TerminateSoundEngine ()+0x18 at D:\projects\xxx\Assets\Wwise\Deployment\API\Handwritten\Common\AkWwiseInitializationSettings.cs:[385:3-385:30]
Void AkSoundEngineController:Terminate ()+0x17 at D:\projects\xxx\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:[148:3-148:56]
Void AkInitializer:OnApplicationQuit ()+0x15 at D:\projects\xxx\Assets\Wwise\Deployment\Components\AkInitializer.cs:[79:4-79:49]
This is happening 100% of the time on my level, both on OSX and in Windows. I took a look at the process threads; it looks like the main unity thread may be waiting on thread Thread_193361 which is waiting for some other thread..
2180 Thread_193359
+ 2180 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff6fae340d]
+ 2180 _pthread_start (in libsystem_pthread.dylib) + 66 [0x7fff6fae7249]
+ 2180 _pthread_body (in libsystem_pthread.dylib) + 126 [0x7fff6fae42eb]
+ 2180 AK::StreamMgr::CAkIOThread::IOSchedThread(void*) (in AkSoundEngine) + 75 [0x21753057b]
+ 2180 _pthread_cond_wait (in libsystem_pthread.dylib) + 722 [0x7fff6fae756e]
+ 2180 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff6fa28866]
2180 Thread_193361
+ 2180 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff6fae340d]
+ 2180 _pthread_start (in libsystem_pthread.dylib) + 66 [0x7fff6fae7249]
+ 2180 _pthread_body (in libsystem_pthread.dylib) + 126 [0x7fff6fae42eb]
+ 2180 CAkThreadedBankMgr::BankThreadFunc(void*) (in AkSoundEngine) + 56 [0x217651168]
+ 2180 CAkThreadedBankMgr::ExecuteCommand() (in AkSoundEngine) + 227 [0x2176512e3]
+ 2180 CAkBankMgr::ExecuteCommand(CAkBankMgr::AkBankQueueItem&) (in AkSoundEngine) + 661 [0x21759a385]
+ 2180 CAkBankMgr::ClearBanksInternal(CAkBankMgr::AkBankQueueItem) (in AkSoundEngine) + 461 [0x21759b45d]
+ 2180 CAkBankMgr::KillSlotSync(CAkUsageSlot*) (in AkSoundEngine) + 102 [0x21759e526]
+ 2180 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff6fa25256]
2180 Thread_193362
+ 2180 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff6fae340d]
+ 2180 _pthread_start (in libsystem_pthread.dylib) + 66 [0x7fff6fae7249]
+ 2180 _pthread_body (in libsystem_pthread.dylib) + 126 [0x7fff6fae42eb]
+ 2180 CAkOutputMgr::SuspendedThread(void*) (in AkSoundEngine) + 59 [0x2175ef6fb]
+ 2180 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff6fa25256]
2180 Thread_193363
+ 2180 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff6fae340d]
+ 2180 _pthread_start (in libsystem_pthread.dylib) + 66 [0x7fff6fae7249]
+ 2180 _pthread_body (in libsystem_pthread.dylib) + 126 [0x7fff6fae42eb]
+ 2180 CAkAudioThread::EventMgrThreadFunc(void*) (in AkSoundEngine) + 56 [0x217658be8]
+ 2180 CAkAudioMgr::Perform() (in AkSoundEngine) + 1069 [0x21758ee7d]
+ 2180 CAkURenderer::PerformContextNotif() (in AkSoundEngine) + 234 [0x21765483a]
+ 2180 CAkPBI::Term(bool) (in AkSoundEngine) + 231 [0x2175f2687]
+ 2180 CAkPlayingMgr::CheckRemovePlayingID(unsigned int, CAkPlayingMgr::PlayingMgrItem*) (in AkSoundEngine) + 536 [0x217609208]
+ 2180 AkCallbackSerializer::EventCallback(AkCallbackType, AkCallbackInfo*) (in AkSoundEngine) + 302 [0x2174a8dee]
+ 2180 AkSerializedEventCallbackInfo* AllocNewStruct<AkSerializedEventCallbackInfo>(bool, void*, unsigned int, unsigned int) (in AkSoundEngine) + 243 [0x2174a92a3]
+ 2180 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x7fff6fa25256]
I'm not sure what to do from here. Any help?
thanks,
sam