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BUG GetPlayingIDsFromGameObject returns 0 for all playIds

0 votes

I get a bug when using AkSoundEngine.GetPlayingIDsFromGameObject in Unity. Here's my code:

uint[] playingIds = new uint[50];
uint count = 0;
AKRESULT result = AkSoundEngine.GetPlayingIDsFromGameObject(gameObject, ref count, playingIds);

If an event is plyaing on the gameObject this results in a count > 0 but playingIds is always full of only 0 (it doesn't contain any playing ids. This must be a bug right?

Edit: I'm on Wwise 2019.1.1.6977

asked Mar 13 in General Discussion by Simon S. (180 points)

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