Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

BUG GetPlayingIDsFromGameObject returns 0 for all playIds

0 votes

I get a bug when using AkSoundEngine.GetPlayingIDsFromGameObject in Unity. Here's my code:

uint[] playingIds = new uint[50];
uint count = 0;
AKRESULT result = AkSoundEngine.GetPlayingIDsFromGameObject(gameObject, ref count, playingIds);

If an event is plyaing on the gameObject this results in a count > 0 but playingIds is always full of only 0 (it doesn't contain any playing ids. This must be a bug right?

Edit: I'm on Wwise 2019.1.1.6977

asked Mar 13 in General Discussion by Simon S. (180 points)

Please sign-in or register to answer this question.